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- Mar 23, 2008
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"Azeroth's Last defence" will be the name as it looks at the moment 
Story about the map is something i am in need of/working on but i got a very short summary.
The humans/good guys have lived peacefully in their homes/cities/villages until the scourge scums came to their lands, invaded their homes and slaughtered their familiys, ancient warriors and heroes have been awaken when this happened. And they will not give up without a fight... Its a 5v5 AOS style map, with custom heroes, items, events and much more to come
Any suggestions/tips/help is always welcome
. Tell me what you think about it
.
Will update this post regulary.
Update:
-Added a screenshot for showing how the tooltips look like.
-A new ability to both Battle Mage and Ice Giant
-Lore for Chupacabra, Being of Light and Kuang Shi
-Deny and suicide triggers added
-Ice Giant is completed
-Some small bugs/problems fixed
Screenshots:
Story about the map is something i am in need of/working on but i got a very short summary.
The humans/good guys have lived peacefully in their homes/cities/villages until the scourge scums came to their lands, invaded their homes and slaughtered their familiys, ancient warriors and heroes have been awaken when this happened. And they will not give up without a fight... Its a 5v5 AOS style map, with custom heroes, items, events and much more to come
Heroes:
Shaman- Exiled by his tribesmen, Themos has seeked his purpose for all his life. One day the spirits answered his call and told him of the encroaching darkness. WIth the combined power of elemental spirts at his side, Themos is now going to prove that his life isn't as worthless, as his tribesmen once said.
Abilites: Chain Lightning, Bloodlust, Healing Wave and Lava Burst.
Minor Ability: Critical Strike.
Pretty boring hero, got normal abilities >_> except from the lava burst, which is just a huge damage target spell with ministun. Can work pretty good as both support and carry a team.
Banshee- (No lore yet)
Abilities: Wave of death (just a modified shockwave), Death strike, (A modified Flame strike), Dark Blast (Blasting the area around herself, dealing damage to all units nearby and stunning. also dealing minor damage to herself), Demonic Summoning ( Summons X number of Dark Minions with chaos damage)
Minor ability: Transform (a minor hex)
This one isnt that original either... A nuking hero with a lot if intelligence. A support hero.
Chupacabra- Driven from his cave in the deserts by the Scourge, the Chupacabra became a powerfull ally to the Forces of Azeroth. Known for his brute force, Neuthit mere presence on the battlefield inspires fear in the hearts of his enemies.
Abilities: Blood Steal,(Life steal kind of ability) Stalking, (a wind walk that increases movement speed and gives a huge amount of extra damage when breaking the invisibility) Chupacabra Spirit, (passive movement speed increase spell), Duplicate. (Creates a clone identical to the Chupacabra itself, has all bonuses and deals 100 % damage and takes 100 % damage, doesnt lasts for so long though).
Minor ability: Burning skin. (deals some % of damage taken from melee heroes and increases armor by 2)
Nothing original with this one either to be honest... The first heroes i did for this map is pretty lame.
Mostly passive skills, great with some attack speed and damage items, carry type of hero.
Kuang Shi- Banished from the world long ago, The Kuang Shi was a myth, a local legend. Yet, against all odds, the ancient being had somehow managed to survive. It was only recently that he was recruited into the Scourge, and little is known of his capabilities.
Abilities: Death Implosion, (deals X multiplied with intelligenc to nearby units and stuns) Death and Decay, (not channeling) Devastating Power, (Cleaving attack) Dark offering. (offers 15 % of his max hp to heal a friendly target)
Minor Ability: Vampire Haste (passive attackspeed increase)
Carry/Supporter hero.
Runemaster- Mikko Runewrench always was a strange gnome... He spent too much time with the dwarven explorers and too little time at the engineering workshop. When gnomes began gathering an army, they frowned at Mikko, who didn't know how to use a gun! (And he called himself a gnome!) However, soon it was proven, that after all the time spent with dwarven rune-priests, Mikko doesn't really needed all those crude mechanical junkboxes...
Abilities: Life stone (healing ward kind of spell, if the life stone is destroyed, it deals massive AOE damage to nearby enemies) Rune of Lightning Strike, (Deals X multiplied with Intelligence to nearby enemies, also taunts them to attack him for X seconds), Rune of protection, (Increases armor by X, passive) Rune of elements. (He creates rune of elements, summoning random elements (shadow, water, fire))
Minor Ability: Rune of inscribed lightning (chance to blast attacking enemies with a forked lightning)
Tank-like hero, great at taking care of nuking heroes with rune of lightning strike.
Being of Light- While little is known of its origins, Archon soon gained a reputation as an ever effective supportive tactician. The being may be odd but he sure can fight.
Abilities: Righteous Gain, (chance to get healed when attacked by normal attacks) Armor Burst, (Reduces armor of nearby enemy units) Blessings of the Holy, (increases attack damage by some % on friendly target for some seconds) Holy Wrath. (Dealing damage to all nearby enemy units, and healing all friendly nearby units)
Minor Ability: Healing Nova (Heals all friendly nearby units by 5 % of max hp)
Both support hero and carry hero, with holy wrath making him excellent at having in ganks.
Ice Giant (not done yet)- For ages Ardon Winterchill has wandered the frozen wastes of the North, guarding the icy lands. When evil invaded and ravaged his homeland, the peaceful giant has sworn revenge. Now, his icy fist and cold fury are eager to bring reckoning to the evil itself...
Abilities: Frost Blast (Blasts the ground, creating X amount of frost novas in a circle around himself, each dealing damage to all units nearby), Frost Spikes. (Like a impale, but frosty ^^), Freezing Fists (slows the enemy when attacking) and Sub Zero (if unit has below a set amount of mana it gets instantly killed).
Minor Ability: Eat tree (can eat trees to regenerate some hit points)
Overall a nuking hero, but got some abilities to manage a combat.
Battle Mage (not done yet)- (No lore yet)
Abilities: Power of Blood, (gives splash damage and some extra % damage for some seconds) Mana burst, (creates a orb that moves towards the target aura, draining 10 % mana from each unit (including self) and then deal damage equal to mana drained at target area) Magic of quel'thalas (gives a chance to heal a random unit nearby each time he casts a spell), and Mana Burn (y'all know what a mana burn is ^^)
Minor ability:
Shaman- Exiled by his tribesmen, Themos has seeked his purpose for all his life. One day the spirits answered his call and told him of the encroaching darkness. WIth the combined power of elemental spirts at his side, Themos is now going to prove that his life isn't as worthless, as his tribesmen once said.
Abilites: Chain Lightning, Bloodlust, Healing Wave and Lava Burst.
Minor Ability: Critical Strike.
Pretty boring hero, got normal abilities >_> except from the lava burst, which is just a huge damage target spell with ministun. Can work pretty good as both support and carry a team.
Banshee- (No lore yet)
Abilities: Wave of death (just a modified shockwave), Death strike, (A modified Flame strike), Dark Blast (Blasting the area around herself, dealing damage to all units nearby and stunning. also dealing minor damage to herself), Demonic Summoning ( Summons X number of Dark Minions with chaos damage)
Minor ability: Transform (a minor hex)
This one isnt that original either... A nuking hero with a lot if intelligence. A support hero.
Chupacabra- Driven from his cave in the deserts by the Scourge, the Chupacabra became a powerfull ally to the Forces of Azeroth. Known for his brute force, Neuthit mere presence on the battlefield inspires fear in the hearts of his enemies.
Abilities: Blood Steal,(Life steal kind of ability) Stalking, (a wind walk that increases movement speed and gives a huge amount of extra damage when breaking the invisibility) Chupacabra Spirit, (passive movement speed increase spell), Duplicate. (Creates a clone identical to the Chupacabra itself, has all bonuses and deals 100 % damage and takes 100 % damage, doesnt lasts for so long though).
Minor ability: Burning skin. (deals some % of damage taken from melee heroes and increases armor by 2)
Nothing original with this one either to be honest... The first heroes i did for this map is pretty lame.
Mostly passive skills, great with some attack speed and damage items, carry type of hero.
Kuang Shi- Banished from the world long ago, The Kuang Shi was a myth, a local legend. Yet, against all odds, the ancient being had somehow managed to survive. It was only recently that he was recruited into the Scourge, and little is known of his capabilities.
Abilities: Death Implosion, (deals X multiplied with intelligenc to nearby units and stuns) Death and Decay, (not channeling) Devastating Power, (Cleaving attack) Dark offering. (offers 15 % of his max hp to heal a friendly target)
Minor Ability: Vampire Haste (passive attackspeed increase)
Carry/Supporter hero.
Runemaster- Mikko Runewrench always was a strange gnome... He spent too much time with the dwarven explorers and too little time at the engineering workshop. When gnomes began gathering an army, they frowned at Mikko, who didn't know how to use a gun! (And he called himself a gnome!) However, soon it was proven, that after all the time spent with dwarven rune-priests, Mikko doesn't really needed all those crude mechanical junkboxes...
Abilities: Life stone (healing ward kind of spell, if the life stone is destroyed, it deals massive AOE damage to nearby enemies) Rune of Lightning Strike, (Deals X multiplied with Intelligence to nearby enemies, also taunts them to attack him for X seconds), Rune of protection, (Increases armor by X, passive) Rune of elements. (He creates rune of elements, summoning random elements (shadow, water, fire))
Minor Ability: Rune of inscribed lightning (chance to blast attacking enemies with a forked lightning)
Tank-like hero, great at taking care of nuking heroes with rune of lightning strike.
Being of Light- While little is known of its origins, Archon soon gained a reputation as an ever effective supportive tactician. The being may be odd but he sure can fight.
Abilities: Righteous Gain, (chance to get healed when attacked by normal attacks) Armor Burst, (Reduces armor of nearby enemy units) Blessings of the Holy, (increases attack damage by some % on friendly target for some seconds) Holy Wrath. (Dealing damage to all nearby enemy units, and healing all friendly nearby units)
Minor Ability: Healing Nova (Heals all friendly nearby units by 5 % of max hp)
Both support hero and carry hero, with holy wrath making him excellent at having in ganks.
Ice Giant (not done yet)- For ages Ardon Winterchill has wandered the frozen wastes of the North, guarding the icy lands. When evil invaded and ravaged his homeland, the peaceful giant has sworn revenge. Now, his icy fist and cold fury are eager to bring reckoning to the evil itself...
Abilities: Frost Blast (Blasts the ground, creating X amount of frost novas in a circle around himself, each dealing damage to all units nearby), Frost Spikes. (Like a impale, but frosty ^^), Freezing Fists (slows the enemy when attacking) and Sub Zero (if unit has below a set amount of mana it gets instantly killed).
Minor Ability: Eat tree (can eat trees to regenerate some hit points)
Overall a nuking hero, but got some abilities to manage a combat.
Battle Mage (not done yet)- (No lore yet)
Abilities: Power of Blood, (gives splash damage and some extra % damage for some seconds) Mana burst, (creates a orb that moves towards the target aura, draining 10 % mana from each unit (including self) and then deal damage equal to mana drained at target area) Magic of quel'thalas (gives a chance to heal a random unit nearby each time he casts a spell), and Mana Burn (y'all know what a mana burn is ^^)
Minor ability:
Will contain a large amount of custom items, heroes, units and spells. Will add a sort of "Defender" and "Commander" event, "the humans/good guys are using all their summoners to recreate the ancient defender to bring holy wrath upon the scourge", same with the "commander" but instead the opposite of "defender". These two "imba creeps" will spawn at the middle lane after maybe 30-40-50 (?) minutes played if none of the teams have won. Different teleports on the map will exists, Different points of interest that enhances the gameplay with extra exp/gold/special creeps, will also have some events on the map that triggers under special circumstances. You have to destroy all towers on the map before killing the other team's base. You can win either by destroying the opposite teams base or by a designated amount of hero kills.
Things to add:
-Commands (to enhance the players game)
-Different game modes (quick mode (lesser creeps, easier towers, less hero kills needed to win), long mode (the opposite of quick, duh) And more)
-More heroes (target is at least 30-40) (For BETA version 10-16)
-More items (target is at least 4-6 full shops (including recipes)
-Events
-Upgradeable creeps and towers
-certain points that give exp/units/gold that exist on different spots of the battlefield
-Abilities to the some creeps
-Any idea is welcome
-Commands (to enhance the players game)
-Different game modes (quick mode (lesser creeps, easier towers, less hero kills needed to win), long mode (the opposite of quick, duh) And more)
-More heroes (target is at least 30-40) (For BETA version 10-16)
-More items (target is at least 4-6 full shops (including recipes)
-Events
-Upgradeable creeps and towers
-certain points that give exp/units/gold that exist on different spots of the battlefield
-Abilities to the some creeps
-Any idea is welcome
Things needed (at the moment):
- I need someone to make me a multiboard, including deaths, kills, death time, time until Defender/commander summon. (beacuse im not that good with multiboards, if someone can make this for me, pm me or write a post on this thread, and ill give you more info about it
- I need a good terrainer (got ALPHA/BETA terrain, but i want the map to be a LOT bigger than now, so i can have space for all events, points of interest, different neutral buildings and other stuff) pm or write in this thread if you are interested, and ill give you more info.
-Need someone that can make me icons i need (wont be a million, just sometimes when i feel that there doesnt exist a proper one for the spell im doing^^)
- I need someone to make me a multiboard, including deaths, kills, death time, time until Defender/commander summon. (beacuse im not that good with multiboards, if someone can make this for me, pm me or write a post on this thread, and ill give you more info about it
- I need a good terrainer (got ALPHA/BETA terrain, but i want the map to be a LOT bigger than now, so i can have space for all events, points of interest, different neutral buildings and other stuff) pm or write in this thread if you are interested, and ill give you more info.
-Need someone that can make me icons i need (wont be a million, just sometimes when i feel that there doesnt exist a proper one for the spell im doing^^)
Any suggestions/tips/help is always welcome
Will update this post regulary.
Update:
-Added a screenshot for showing how the tooltips look like.
-A new ability to both Battle Mage and Ice Giant
-Lore for Chupacabra, Being of Light and Kuang Shi
-Deny and suicide triggers added
-Ice Giant is completed
-Some small bugs/problems fixed
Screenshots:
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