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Human Command Buttons

Submitted by The Panda
This bundle is marked as approved. It works and satisfies the submission rules.
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Human Command Buttons
Contents

BTNHUHoldPostion (Icon)

BTNHUAttack (Icon)

BTNHUAttackGround (Icon)

BTNHUAttributeBonus (Icon)

BTNHUMove (Icon)

BTNHUCancel (Icon)

BTNHUPatrol (Icon)

BTNHUStop (Icon)

Reviews
Maxwell
I like Attack and Hold Position, but Stop looks kinda really bad. Like it is just stretched stone brick texture.
  1. Maxwell

    Maxwell

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    I like Attack and Hold Position, but Stop looks kinda really bad. Like it is just stretched stone brick texture.
     
    Last edited: Jul 28, 2018
  2. The Panda

    The Panda

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    What do you mean? seems fine to me.
     
  3. Tanni

    Tanni

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    I like the icons but... Why are Hold Position and Attack white-ish while the rest are made of stone? It's kinda inconsistent
     
  4. Couldn't agree more. It would look way better if they were all like the first 2.
     
  5. The Panda

    The Panda

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    Its just command buttons they dont need to be all flashy and highly detailed.
     
  6. Shar Dundred

    Shar Dundred

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    The problem is not that they lack detail, the problem is that two are white while the others are more blue-ish.
    That makes them inconsitent, they do not fit together in this state.
     
  7. Right, it's like they are parts of different sets. Attack and Hold look a lot better, too. Others aren't that good ingame, but just my opinion.
     
  8. The Panda

    The Panda

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    Well im fixing the stop icon and the rest im leaving as is because i like how they are.
     
  9. Tanni

    Tanni

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    No, I get that. I was just wondering why Attack and Hold Position are white-colored the rest look stone-like. They don't need to be flashy, yeah, but what I was pointing out was that it would be more consistent if all of them were white-ish or if all of them were stone-like. Like Imperator said, it kinda seems like they're two sets rather than one.