• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Hulk (Banner)

This is my first made model! worked on it for a long time ^^
it has a Potrait. give me credit: brucelee :)

featuring: The Incredible Hulk

The Hulk appears shortly after Banner is accidentally exposed to the blast of a test detonation of a gamma bomb he invented. Subsequently, Banner will involuntarily transform into the Hulk, depicted as a giant, raging, humanoid monster, leading to extreme complications in Banner's life! As the Hulk, Banner is capable of significant feats of strength, which increases in direct proportion to the character's anger. As the character himself puts it, "The madder Hulk gets, the stronger Hulk gets!" Strong emotions such as anger, terror and grief are also triggers for forcing Banner's transformation into the Hulk.

I made the head of a men vilager because this way it looks better when a vilager transforms into the Hulk ;)

update: made his leggs a little bit wider.

Keywords:
Banner, Hulk, comic, green, gaint, monster
Contents

Hulk (Banner) (Model)

Hulk (Banner) (Model)

Reviews
19:37, 17th Mar 2010 General Frank: Please give him pants. Hulks is not nude. Also fix the blunt skin of the gutz. If you do not want to show the gutz remove the geoset and the material instead of recolouring the texture. You should also give...

Moderator

M

Moderator

19:37, 17th Mar 2010
General Frank:

Please give him pants. Hulks is not nude.
Also fix the blunt skin of the gutz. If you do not want to show the gutz remove the geoset and the material instead of recolouring the texture. You should also give him a dissipate animation and a decay bone animation. Also fix the event object and geoset animations.

19th March 2009
General Frank: Add a camera. The current portrait model is a joke because you just copied the main model.
Add a decay bone and decay flesh animation to it, or I will not approve it. You have 3 days to fix this.

20th Mar 2010
DonDustin: as a note: I think it would be great if you could merge those 2 custom texture to save some file size. Oh and the legs seem a bit short to me, you should also try to make them a bit longer while not making the animations look strange

DonDustin: the textures are still not merged, but it's actually a fine model and might find some use in a comic map or some zombie map
 
He already added pants in his current update.

@brucelee, like I said in your thread in WcU:
That portrait model you've provided is unnecessary as it's just the same version as the main model.
Either you should apply a camera to the main model to make a built-in non-talking portrait (via Magos War3 Model Editor), or modify the Villager Male Portrait model to add a talking portrait.

Optional: Would be better if you could simply merge the two textures in to one (Photoshop/GIMP/Paint.net/whatever), and then edit the head's UV map via Vertex Modifyer.

I like the choice of the animations (I'm guessing they're from the Wendigo/Sasquatch unit), and that you made the ogre body more buff.

I also noticed that the eyes look very awkward. You should do something about it.

weirdeyes.jpg
 
Level 8
Joined
Apr 16, 2008
Messages
372
His face is a little strange, like sorta boxy, and his eyes are strange too. Also, his arms are massive. Either make his legs larger, or his arms way smaller.
 
Top