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How to swap attacktypes/ranges

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Jun 16, 2007
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I have a class called sniper. I have a spell called Melee Combat.
Sniper has 1600 range and Bullet Damage.
I want him to turn into a 100 Range (melee) with Melee Damage.

Thing is: I can't use metamorphosis/similar because it fucks up an important system that I am using.
Is there a way to alternate between those 2 attack types, without changing the unit?
 
hmm...how bout u prepair 3 abilities for your sniper
1. edit flying machine bomb to target range 1600
2. edit flying machine bomb to target melee 100
3. edit defend to give 0 bonus and have devotion aura (which also gives 0 bonus)
now give the first and third abilities to the sniper
ok, so your trigger would be:
Event -a unit begins casting an ability
Action -if - ability being cast = defend and unit have devotion aura = true
-than - add ability 2 (melee) to triggering unit
remove ability 1 (range) to triggering unit
-else -add ability 1 (melee) to triggering unit
remove ability 2 (range) to triggering unit

well this is what i can come up in GUI and i am sure is far from the best so i am open to suggestions.
 
It is an incredibly sick system, that allows me to equip items, swap pages, pick up stuff with a full inventory, etc. To add the boni it uses hidden spellbooks, etc, which seem to disappear once I change the unit via metamorphosis or similar.

I will try using Uproot, I'll post here if this fixes my problem.
 
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