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how to set custom uinit as attenchment?

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Mar 5, 2009
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how to coller an attechment becaus u make a custom uinit u take the thing u want u collor it it isnt in attachment list so how u can do it ( sorry for my bad eng )
 
You cannot technically attach units to other units in WarCraft 3. You can, for example, attach the image of a peasant to the "hand" of a Mountain Giant, but that peasant is not technically a unit, so any custom colours you added to the unit (in Object Editor) won't do you any good, because you're only attaching the game's default unit model for the peasant. You cannot resize the attachment, you cannot change its color, and you cannot reference it in triggers. It's essentially nothing.
 
If you want a recolored version of the model, do these steps:
• Open Warcraft III Viewer and go to View -> Find... and type the model's name. Once you get the result you want, double click on the model you want. Go to Current File -> Extract mdx.
( http://www.hiveworkshop.com/forums/tools.php?id=rgy4bk )

• Open MDLX and convert your extracted mdx to mdl.
( http://www.hiveworkshop.com/forums/tools.php?id=yzpnex )

• Open Oinker's Vetex Modifier, select your mdl model and change the vertex coloring of your model.
(Some say it works, others don't: http://www.hiveworkshop.com/forums/tools-560/w3-vertexmodify-62928/ )

• Once again, open MDLX and convert your Oinker's extracted mdl file and convert it back to mdx.

• Go to your Import Manager and import your vertex coloring modified model. Save your map, close the World Editor and restart the program. Now, the model will be displayed in the "Import" field, once the editor asks you for a model input in the Art - Model field.
 
Level 2
Joined
Mar 5, 2009
Messages
9
k thx guys finaly i can ahve a white collored warlock projectile ebcaus the purple+green skull k it gest white but the things that fly off aint and som more things on my map thanks for your time and info
 
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