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How To Review - Melee Maps
Introduction
This is the first of the 'How To Review' discussions. It's likely there will be ones for different types of maps, but it isn't guaranteed. The reason I did this was to strengthen up the quality of reviews to make it more professional and fair for the author. I especially did this for melee maps because this is a map type that users tend to always review even if they aren't an expert at it. Why is that the case? Melee maps are perceived to be an easy one to review because of it's simplicity, but in truth melee maps aren't as simple as many think.
What are melee maps?
There has always been a debate on what classifies as melee. After some research digging through a few melee map threads with users debating about this subject along with some melee nation threads, I have an answer.
A melee map is a map that doesn't have custom content that heavily changes default blizzard melee gameplay. This means a map can still be classified as melee on Hive even if it wears the gears (
) icon rather than the duel swords (
) icon. Usually the case with melee maps that have a gears icon is that there are altered / imported doodads, destructible, or terrain tiles. There are times when there are customized creeps, but as long as they make the similar impact on players as default creeps, it should be fine. Any customization to the races themselves would make the map not melee.
How do I evaluate melee maps?
Review a map with the style you choose, but it should be made sure that factors in evaluating a melee map include:
Note that I am not suggesting melee maps are rated with these categories or these categories only, I am suggesting that these factors are in part of the evaluation process of reviewing a melee map.
Balance
The balance of a melee map may be the most important for competitive players, but it shouldn't be overwhelmingly a more influential factor in a rating process.
There are two types of balances in melee maps. One is the balance between the races and one is the balance between locations. Things that influence these balances include creeps, item drops, terrain layout, resources, neutral buildings, height leveling, and even critters. The essential details of things that affect balance are contained in Filmting's highly recommended Competitive Melee Map tutorial.
Note that not all melee maps are intended to be as balanced as possible. In what case would a melee map be a good melee map with not-so-great balance? It would be if the other factors cause the balance to be imbalanced, but only if the other factors cause a map to be higher quality.
Ambience and Aesthetics
A melee map with ugly terrain is usually distasteful for most. What you want to rate here is how pleasing the map looks to the eye. I'm sure all members of the group know the difference between high quality and low quality terrain, but Morbid's A Guideline to Terraining and the Hive's Terrain Board sticky thread can be an excellent source for all things terrain no matter the level you're skill level. Sub factors may or may not include tiles, height leveling (also a balance factor), doodads, weather, water, and special effects.
Originality and Creativity
Sometimes, we get the same old melee map over and over again. A map that is original and creative deserves to get some positive points because of it. After all, Hive has always stressed original and creative work. Melee maps are not an exception.
Some ways melee maps are original and or creative are by having unique layouts or unorthodox additions to it. Maybe a pathway is skinny on purpose, or a creep drop in the middle is abnormal yet powerful. Remember, different doesn't equate to bad / low quality.
Conclusion
None of the three main factors that determine a quality of a melee map on Hive should overpower the other two. Although it really is up to the reviewer on how they want to review, this is the bar I'm setting. Feel free to comment.
Introduction
This is the first of the 'How To Review' discussions. It's likely there will be ones for different types of maps, but it isn't guaranteed. The reason I did this was to strengthen up the quality of reviews to make it more professional and fair for the author. I especially did this for melee maps because this is a map type that users tend to always review even if they aren't an expert at it. Why is that the case? Melee maps are perceived to be an easy one to review because of it's simplicity, but in truth melee maps aren't as simple as many think.
What are melee maps?
There has always been a debate on what classifies as melee. After some research digging through a few melee map threads with users debating about this subject along with some melee nation threads, I have an answer.
A melee map is a map that doesn't have custom content that heavily changes default blizzard melee gameplay. This means a map can still be classified as melee on Hive even if it wears the gears (


How do I evaluate melee maps?
Review a map with the style you choose, but it should be made sure that factors in evaluating a melee map include:
- Balance
- Ambience and Aesthetics
- Originality and Creativity
Note that I am not suggesting melee maps are rated with these categories or these categories only, I am suggesting that these factors are in part of the evaluation process of reviewing a melee map.
Balance
The balance of a melee map may be the most important for competitive players, but it shouldn't be overwhelmingly a more influential factor in a rating process.
There are two types of balances in melee maps. One is the balance between the races and one is the balance between locations. Things that influence these balances include creeps, item drops, terrain layout, resources, neutral buildings, height leveling, and even critters. The essential details of things that affect balance are contained in Filmting's highly recommended Competitive Melee Map tutorial.
Note that not all melee maps are intended to be as balanced as possible. In what case would a melee map be a good melee map with not-so-great balance? It would be if the other factors cause the balance to be imbalanced, but only if the other factors cause a map to be higher quality.
Ambience and Aesthetics
A melee map with ugly terrain is usually distasteful for most. What you want to rate here is how pleasing the map looks to the eye. I'm sure all members of the group know the difference between high quality and low quality terrain, but Morbid's A Guideline to Terraining and the Hive's Terrain Board sticky thread can be an excellent source for all things terrain no matter the level you're skill level. Sub factors may or may not include tiles, height leveling (also a balance factor), doodads, weather, water, and special effects.
Originality and Creativity
Sometimes, we get the same old melee map over and over again. A map that is original and creative deserves to get some positive points because of it. After all, Hive has always stressed original and creative work. Melee maps are not an exception.
Some ways melee maps are original and or creative are by having unique layouts or unorthodox additions to it. Maybe a pathway is skinny on purpose, or a creep drop in the middle is abnormal yet powerful. Remember, different doesn't equate to bad / low quality.
Conclusion
None of the three main factors that determine a quality of a melee map on Hive should overpower the other two. Although it really is up to the reviewer on how they want to review, this is the bar I'm setting. Feel free to comment.