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How to Remove Shadowstrike Damage Amount Text

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  • Spell
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Cudtom Shadow Strike
    • Actions
      • Set Caster = (Triggering unit)
      • Set Target = (Target unit of ability being cast)
      • Wait until ((Target has buff Shadow Strike (custom) ) Equal to True), checking every 0.25 seconds
      • Unit - Cause Caster to damage Target, dealing (50.00 x (Real((Level of Custom Shadow Strike for Caster)))) damage of attack type Spells and damage type Normal
      • For each (Integer A) from 1 to 5, do (Actions)
        • Loop - Actions
          • Wait 3.00 game-time seconds
          • Unit - Cause Caster to damage Target, dealing (15.00 x (Real((Level of Custom Shadow Strike for Caster)))) damage of attack type Spells and damage type Normal
Here your own custom Shadow Strike.

And here is a map if you don't know how to do that and on what ability/buff is based on.

View attachment Shadow Strike(custom).w3x
 
Level 8
Joined
Jul 25, 2006
Messages
177
Well that would be perfect if i wanted to make a spell exactly like shadowstrike without the damage scrolling text, but what i wanted to do was just use shadowstrike for its initial damage, as a dumby spell. I don't want the scrolling text because there is a +spell damage bonus stat in my map and i am making the damage amount scroll up with a trigger but this amount scrolling up will change as the hero/class acquires more +spell damage gear. I guess ill have to find a better damage only dumby spell. Please note, if i use fireball with .01 stun if the target is channelling a spells it will be canceled and i dont want that. So what im looking for is a spell i can use with missile art that can be configured to do damage when the missile hits and only damage, no other effects silence stun etc.
 
Level 2
Joined
Aug 24, 2008
Messages
16
Why dnt u jus edit Unholy Frenzy? Change missile art to shadow strike and the dps to the amount u wn. thn jus use a simple trigger like tis:

-events-
a unit starts the effect of an ability
-conditions-
ability being cast equals to <shadow strike>
-actions-
cause casting unit to damage target unit of ability being cast equals to 100 magic damage

-end of trigger-
 
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