1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  4. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  5. The results are out! Check them out.
    Dismiss Notice
  6. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  7. The raddest synthwave tracks were chosen - Check out our Music Contest #12 - Results and congratulate the winners!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

how to remove animation effects?

Discussion in 'Modeling & Animation' started by brucelee, Mar 15, 2010.

  1. brucelee

    brucelee

    Joined:
    Jun 15, 2009
    Messages:
    5
    Resources:
    1
    Models:
    1
    Resources:
    1
    i made a model out of ''oneheadedogre'' with magos model editor and now i'm changing the attack animations. but now i found out when i'm using the animation controller that there are sparklings with every attack he does, some kind of special effect. can someone tell me how to remove that?

    i've found out that the sparkling stuff has a texture (textures\star4.blp) in texture manager, but when i deleted this texture the sparkling still continues but now it just looks worse :slp:

    if you don't know where the hell i'm talking about when i say sparkling i mean the stuff that apears when a unit does an spell.. hope you know what i mean.

    i realy need to find out, so it would been great if you could help me solve this problem!

    p.s sorry for my bad english
     
    Last edited: Mar 15, 2010
  2. Argus

    Argus

    Joined:
    Jul 7, 2007
    Messages:
    215
    Resources:
    4
    Models:
    2
    Maps:
    1
    Tutorials:
    1
    Resources:
    4
    It's a particle emmitter, they can be found in the node manager and are blue (the icons).
     
  3. brucelee

    brucelee

    Joined:
    Jun 15, 2009
    Messages:
    5
    Resources:
    1
    Models:
    1
    Resources:
    1
    you are the best! :gg: +rep
     
  4. Direfury

    Direfury

    Joined:
    Jun 17, 2007
    Messages:
    3,141
    Resources:
    153
    Models:
    140
    Icons:
    11
    Packs:
    1
    Spells:
    1
    Resources:
    153
    If you want the effect in a specific animation, you can try this:
    Open the Node manager, open the specific particle emitter and select "Emission Rate" or something, it'll bring up another window. Now open your Sequence manager and select every animation, copy the beginning of that animation and paste it in the Emission Rate window, from lowest to highest like this:
    0: 0
    667: 0
    50000: 15

    Now let's say 0 and 667 are Stand and Stand 2, while 50000 is Spell Slam. For the duration of the animation, the emitter will emit 15 of the particle you edited continuously from start to finish.

    Oh, and you can't spread +rep until you get some yourself.