As the title says...
The "difficult parts" about it are:
1) It spreads from the center towards the edges, it doesn't just happen all at once.
2) All of the field is filled with spikes. I don't see any gaps, or overlaps. (Actually there are some neglectable gaps at its max range, but it still looks good)
3) When the spikes hit an enemy - they become long (as they should). I doubt that this effect was achieved by using the "AddSpecialEffect" function.
4) They lift the enemies in the air, and then stun them. This could be simulated with jumping system + stunning system, but I really doubt Ice Frog did it like this.
I suppose it could've alse been achieved by making a dummy at Leviathan's position, and make it cast Impale in different directions, but then nearby enemies could get hit by several of the casts at once.
I'm also curious about 1 spell from Castle Fight, which is an Impale, but with a cone AoE, not just a straight line. The corrupted treeant has it (legendary unit).
The "difficult parts" about it are:
1) It spreads from the center towards the edges, it doesn't just happen all at once.
2) All of the field is filled with spikes. I don't see any gaps, or overlaps. (Actually there are some neglectable gaps at its max range, but it still looks good)
3) When the spikes hit an enemy - they become long (as they should). I doubt that this effect was achieved by using the "AddSpecialEffect" function.
4) They lift the enemies in the air, and then stun them. This could be simulated with jumping system + stunning system, but I really doubt Ice Frog did it like this.
I suppose it could've alse been achieved by making a dummy at Leviathan's position, and make it cast Impale in different directions, but then nearby enemies could get hit by several of the casts at once.
I'm also curious about 1 spell from Castle Fight, which is an Impale, but with a cone AoE, not just a straight line. The corrupted treeant has it (legendary unit).