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It's very easy. Create a new trigger that will start at Map Initialization and choose a custom script as an event type in the next: call Preload("Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl")
where ""Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl" is your model's path (if it's imported it should be like war3mapimported\\ALaggyEffect.mdl)
Also note that preload need to have 2 bars insead of one like "\\" and the model's formal must be .mdl and not .mdx
To Hide the preload lag, you can start the cinematic mode for 2 seconds.
Preloading spells is more complicated however you didn't ask if you still need let me know.
I'm just guessing here but you could try triggering each effect to play at the start of the map. Just give 5 seconds before players can do anything while you play the effects and wait for laggers.
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