• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

How to pause the game via triggers

Status
Not open for further replies.
Level 12
Joined
May 22, 2015
Messages
1,051
I am trying to debug something in my map. I found some code to capture the moment the bug happens, but it is buried in some damage events. I want to use debug messages to output all the information for when it occurred (to help debug), but the damage event fires A LOT. The bug also seems to happen once and then happen more often after that first occurrence, so I don't want to just turn off the damage system or end the game or whatever.

What I want is to pause the game such that I can read debug messages and then have some way to unpause.

I think I can maybe just turn the damage system off and then have a command to turn it back on, but I think pausing the game would make it easiest to see stuff.

If it's not possible, I will settle for something else (ideas are welcome). Thanks in advance!
 
Status
Not open for further replies.
Top