• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to order unit Fall back some distance if unit life left 200

Status
Not open for further replies.
Level 16
Joined
May 1, 2008
Messages
1,605
Moin moin =)

This is a better way:
JASS:
function Fallback_Actions takes nothing returns nothing
    local real x = GetLocationX(Location(GetUnitX(GetTriggerUnit()),GetUnitY(GetTriggerUnit()))) + 200 * Cos(GetUnitFacing(GetTriggerUnit()) - 180.00 * bj_DEGTORAD) // the "200" is the distance
    local real y = GetLocationY(Location(GetUnitX(GetTriggerUnit()),GetUnitY(GetTriggerUnit()))) + 200 * Sin(GetUnitFacing(GetTriggerUnit()) - 180.00 * bj_DEGTORAD) // the "200" is the distance

    call IssuePointOrder(GetTriggerUnit(),"move",x,y)
    call DisableTrigger(GetTriggeringTrigger()) // optional
endfunction

//===========================================================================
function InitTrig_Fallback takes nothing returns nothing
    set gg_trg_Fallback = CreateTrigger(  )
    call TriggerRegisterUnitStateEvent(gg_trg_Fallback,gg_unit_Hmkg_0001,UNIT_STATE_LIFE,LESS_THAN,200.00)
    call TriggerAddAction(gg_trg_Fallback,function Fallback_Actions)
endfunction

This makes a real fall back, also you leak!

Greetings
~ The Bomb King > Dr. Boom
 
Status
Not open for further replies.
Top