- Joined
- Oct 17, 2012
- Messages
- 861
How should I go about this?
Yes. The orbiter will basicly spiral around the center when the center unit is moving, which is what I assumed was what the TO wanted. Not sure on that.When you say Angle is the facing angle of the center unit, does that imply that the vertical orbit will be perpendicular to it?
There are many ways to do that. But once stuff get's too complex, you should thing about importing one of the vector libraries anyway, which solve most of these issues elegantly.The only way I can think of doing it would be to tighten the left and right movement to something like a percentage of the diameter of the vertical orbit. Food for thought, I guess.