Malli
M
Malli
Hi everybody,
I have had a problem for weeks and I have had no success in solving it. I posted a thread in TH.net and still no success.
What I'm trying to do
I have been trying to create a PvP event (trigger below). My map has two teams consisting of 5 players on each team. (can be 4v4, 3v3, 2v2, or 1v1). I want the trigger to move 1 random unit (Hero) from each team into the PvP arena, so that it is a 1v1 battle event.
The problem
I was told to add a "UnitCreated" variable into the trigger, now to begin with I don't have a clue what this is or does but it almost worked. About 3 or 4 out of 10 times my hero teleported to the PvP arena (in "test map" mode). When I go onto Battle Net and test it there 5v5, no Units (Heroes) are moved to the PvP arena at all.
The Trigger
Respect,
(*$malli$*)
I have had a problem for weeks and I have had no success in solving it. I posted a thread in TH.net and still no success.
What I'm trying to do
I have been trying to create a PvP event (trigger below). My map has two teams consisting of 5 players on each team. (can be 4v4, 3v3, 2v2, or 1v1). I want the trigger to move 1 random unit (Hero) from each team into the PvP arena, so that it is a 1v1 battle event.
The problem
I was told to add a "UnitCreated" variable into the trigger, now to begin with I don't have a clue what this is or does but it almost worked. About 3 or 4 out of 10 times my hero teleported to the PvP arena (in "test map" mode). When I go onto Battle Net and test it there 5v5, no Units (Heroes) are moved to the PvP arena at all.
The Trigger
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PVP Event 1
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Events
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Time - Elapsed game time is 320.00 seconds
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Conditions
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Actions
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Unit - Pause all units
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For each (Integer A) from 1 to (Number of players), do (Actions)
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Loop - Actions
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Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Visibility across PVP Visibility <gen>
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-
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For each (Integer A) from 1 to (Number of players), do (Actions)
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Loop - Actions
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Camera - Pan camera for (Player((Integer A))) to (Center of PVP Visibility <gen>) over 0.00 seconds
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-
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Game - Display to (All players) the text: In 60 Seconds an it...
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Wait 1.50 game-time seconds
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Game - Display to (All players) the text: The winner of this ...
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Wait 1.00 game-time seconds
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Set PlayerGroup2 = (All allies of Player 11 (Dark Green))
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Set PlayerGroup3 = (All allies of Player 12 (Brown))
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Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is A Hero) Equal to True
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((Picked unit) is A structure) Not equal to True
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((Picked unit) is Summoned) Not equal to True
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Then - Actions
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Unit - Move (Random unit from (Units in Players West <gen> owned by (Random player from PlayerGroup2))) instantly to (Center of West PVP player <gen>)
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Unit - Set life of (Picked unit) to 100.00%
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Unit - Set mana of (Picked unit) to 100.00%
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Unit - Unpause (Picked unit)
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Else - Actions
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-
-
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Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
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((Picked unit) is A Hero) Equal to True
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((Picked unit) is A structure) Not equal to True
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((Picked unit) is Summoned) Not equal to True
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Then - Actions
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Unit - Move (Random unit from (Units in Players East <gen> owned by (Random player from PlayerGroup3))) instantly to (Center of East PVP player <gen>)
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Unit - Set life of (Picked unit) to 100.00%
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Unit - Set mana of (Picked unit) to 100.00%
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Unit - Unpause (Picked unit)
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Else - Actions
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-
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Custom script: call DestroyForce(udg_PlayerGroup2)
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Custom script: call DestroyForce(udg_PlayerGroup3)
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Wait 60.00 game-time seconds
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Unit - Unpause all units
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Item - Create Circlet of Nobility at (Center of Item Spawn <gen>)
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Respect,
(*$malli$*)
