Hey,
I need a little help from you guys again..
The problem is that on my map, I spawn units close to each other, but sepparated by a cliff (2 high). Units are supposed to run away from the cliff to attack a thing there, but they don't and they try to attack (and ranged units do) units on the other side of the cliff.
What I tried:
Make a gap of no visibility between them - did not work.
Put a line of sight block between them - did not work.
What I can't try:
Make them allied, I need them to be enemies.
Spawn them further away (I can, but it would mean change whole map).
To sum it up - how to make units, that are in enemy relation to each other, not attack each other, when there is a obstacle they should not see over?
And I realised it can be chaotic to read as I don't know how to explain it, so there is a picture. Large areas are the visibilities of left or right side, and small are the spawn areas of waves.
I need a little help from you guys again..

The problem is that on my map, I spawn units close to each other, but sepparated by a cliff (2 high). Units are supposed to run away from the cliff to attack a thing there, but they don't and they try to attack (and ranged units do) units on the other side of the cliff.
What I tried:
Make a gap of no visibility between them - did not work.
Put a line of sight block between them - did not work.
What I can't try:
Make them allied, I need them to be enemies.
Spawn them further away (I can, but it would mean change whole map).
To sum it up - how to make units, that are in enemy relation to each other, not attack each other, when there is a obstacle they should not see over?
And I realised it can be chaotic to read as I don't know how to explain it, so there is a picture. Large areas are the visibilities of left or right side, and small are the spawn areas of waves.

