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Temp Item

Events


Player - Player 1 (Red) types a chat message containing -comment as An exact match

Conditions

Actions


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in (Units owned by (Triggering player) matching ((((Matching unit) is alive) Equal to True) and (((((Matching unit) is A Hero) Equal to True) and (((Matching unit) has an item of type [item]) Equal to True)) and (((Matching unit) is selected by (Triggering Player) Equal to True) and do (Actions)



Loop - Actions




Do your actions
An item can have 4 different spells attached to it. That summon-spell can have 2 summons, so that's 8 total summons.
The one thing you need to keep in mind, is that only the last spell added to the item may have a cooldown (all the other cooldowns must be 0 sec).
So if the item has SummonA, SummonB, SummonC and SummonD.
Then SummonD can have a 20 sec cooldown, but A, B and C must have a 0 sec cooldown.
This will result in the item having a 20 sec cooldown, yet spawning all the 8 monster types.
That's a great idea, actuallyIt's also possible to put a spellbook in the item. That way the amount of spells is quite about unlimited.