- Joined
- Apr 2, 2011
- Messages
- 5
It's been a while since I have made any kinds of triggers and now I have forgotten al of the basics. Could any one please tell me how to make some units to spawn and then to move to another location?
Like:
Like:
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Sheeps
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Events
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Time - Every 0.50 seconds of game time
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Conditions
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Actions
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Set Sheepspawn[1] = ((Center of Region 000 <gen>) offset by (500.00, 0.00))
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Unit - Create 1 Sheep for Neutral Passive at Sheepspawn[1] facing 270.00 degrees
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Custom script: call RemoveLocation (udg_Sheepspawn[1])
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Set Smoveint[Smoveint2] = Smoveint[(Smoveint2 + 1)]
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Set Sheep[Smoveint[Smoveint2]] = (Last created unit)
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Set Sheepposition[Smoveint[Smoveint2]] = (Position of Sheep[Smoveint[Smoveint2]])
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Set Sheepmove[Smoveint[Smoveint2]] = (Sheepposition[Smoveint[Smoveint2]] offset by 20.00 towards -90.00 degrees)
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Unit - Move Sheep[Smoveint[Smoveint2]] instantly to Sheepmove[Smoveint[Smoveint2]]
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