- Joined
- Aug 13, 2008
- Messages
- 50
-
SerpentStingLoop1
-

Events
-


Time - Every 0.01 seconds of game time
-
-

Conditions
-

Actions
-


Set SS_TargetLocation = (Position of SS_Target)
-


Set SS_DummyLocation = (Position of SS_Dummy)
-


Unit - Move SS_Dummy instantly to (SS_DummyLocation offset by 10.00 towards (Facing of SS_Dummy) degrees), facing SS_TargetLocation
-


Set SS_Distance = (Distance between SS_TargetLocation and SS_DummyLocation)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




SS_Distance Less than or equal to 15.00
-
-



Then - Actions
-




Unit - Remove SS_Dummy from the game
-




Unit - Create 1 Serpent Sting for (Owner of SS_Caster) at SS_TargetLocation facing (Facing of SS_Target) degrees
-




Unit - Order (Last created unit) to Undead Necromancer - Cripple SS_Target
-




Unit - Add a 0.30 second Generic expiration timer to (Last created unit)
-




Unit Group - Add SS_Target to SS_Group
-
-



Else - Actions
-
-
-




