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Create a mounted unit model, or if you mean an already existing model then you need to add some kind of morph animation to the unit on top and attachment points on the mount. Don't quote me on it though.
I think you didn't understand my question, isn't it? For example: I want to create a priest with horse. How can I put that priest on horse. Sorry for my bad english.
You need to give that priest a morph animation (unless of course you want the priest to be standing straight up on the horse), and you need to give the horse an attachment point.
I suggest you look at Villager 255 Animations to see what I mean. Look at the animations in the model viewer.
I think i know what you mean: You take the meshes of the priest and copy them to the Model with the Horse.
For Example: the Archmage.
Then you attach the meshes of the priest to the bones of the Archmage and see how it looks.
I think i know what you mean: You take the meshes of the priest and copy them to the Model with the Horse.
For Example: the Archmage.
Then you attach the meshes of the priest to the bones of the Archmage and see how it looks.
Oh my helper is here How can i import geosets to the archmage? When i import it asks for a bone. Then i select it animation of archmage looks ugly and i don't know attaching messes of priest to the bone. I am using MdlVis. İf this isn't true tool you can give me some tools.
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