How to make mounted units? (Not Special Effect)

Status
Not open for further replies.
You need to give that priest a morph animation (unless of course you want the priest to be standing straight up on the horse), and you need to give the horse an attachment point.

I suggest you look at Villager 255 Animations to see what I mean. Look at the animations in the model viewer.
 
I think i know what you mean: You take the meshes of the priest and copy them to the Model with the Horse.
For Example: the Archmage.
Then you attach the meshes of the priest to the bones of the Archmage and see how it looks.
Oh my helper is here :D How can i import geosets to the archmage? When i import it asks for a bone. Then i select it animation of archmage looks ugly and i don't know attaching messes of priest to the bone. I am using MdlVis. İf this isn't true tool you can give me some tools.
 
Status
Not open for further replies.
Back
Top