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How to make it so the dummy unit casts a spell before it dies?

Discussion in 'World Editor Help Zone' started by Rocker742, Mar 29, 2008.

  1. Rocker742

    Rocker742

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    ERm.. how would i be make it so a dummy unit cast a custom spell before it dies?
     
  2. Thunderbuff246

    Thunderbuff246

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    Trigger:
    Event:
    Unit casts (Fake spell that does nothing)

    Condition: Ability being cast equals X

    Action:
    Create Y(Said Dummy unit)
    Order last created unit to cast (Actual spell)
    Add .10second expiration timer to last created unit

    Hopefully that of some help?
     
  3. Rocker742

    Rocker742

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    im lookin at the "Issue Order targeting a Unit" things and i cant find the thing o_O
     
  4. Thunderbuff246

    Thunderbuff246

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    What is the spell base your using...? Like what did u optimize your spell from?
     
  5. Rocker742

    Rocker742

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    Neutral Hostile Entangling Roots
     
  6. NoobMapmaker

    NoobMapmaker

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    Use the order "Keeper - entangling roots" then should be on the list
     
  7. Rocker742

    Rocker742

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    :thumbs_up: it works! +rep for both of you i guess since u both were helpful :D ty