• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to make dark area

Status
Not open for further replies.
Level 19
Joined
Apr 21, 2013
Messages
1,194
I need a thrilling area with dark ambient with little light. Since I couldnt manage to get a nice result using fogs I'm asking this.

There's a long corridor, our guy is in the middle of it walking through. The corridor should be very dark with just enough light to see the fallen gas tanks, some broken stuff and crates. How can I do this?


Here's a screenshot to give you an idea. This'll be longer and I'll add more things tomorrow, this is just an outline.

attachment.php
 

Attachments

  • corridor.png
    corridor.png
    2.6 MB · Views: 310
Last edited:
Level 14
Joined
Nov 17, 2010
Messages
1,265
call SetDayNightModels ("Environment\DNC\DNCAshenvale\DNCAshenValeTerrain\DNCAshenValeTerrain.mdx","Environment\DNC\DNCAshenvale\DNCAshenValeUnit\DNCAshenValeUnit.mdx")

this will set it back to normal if the original DNC model you use is from Ashenvale. There are a few other ones too so it depends on which one you use
 
Status
Not open for further replies.
Top