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Camera / Lighting {making a very dark atmosphere / portrait camera snap preventing}

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Level 2
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Apr 14, 2006
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12
1. Is there any way to prevent the camera from changing when a player clicks their unit portrait? I'm creating a map with fixed cameras and this allows players to bypass that.
2. Is there a way to better control lighting without fade filters. I want to make an area much darker and then place doodads which emit light. Midnight isn't dark enough.
 
Level 8
Joined
Aug 23, 2007
Messages
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1. Is there any way to prevent the camera from changing when a player clicks their unit portrait? I'm creating a map with fixed cameras and this allows players to bypass that.
2. Is there a way to better control lighting without fade filters. I want to make an area much darker and then place doodads which emit light. Midnight isn't dark enough.

Midnight isn't dark enough? Dude visiblity is going to be crap if it gets darker. Are you making a porn rickroll where you cant move ur camera from a blk screen?
 
Level 2
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Apr 14, 2006
Messages
12
Haha.. I'm pretty much content with the level of darkness midnight provides, but I would like to experiment with different sources lighting to see if I could make it more atmospheric.
 
Level 2
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Apr 14, 2006
Messages
12
Found a way.. didn't think it would be possible. Had to create a region at target of camera with size 0,0 and the set the player's camera bounds to it...

Thanks for the help.
 
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