1. Is there any way to prevent the camera from changing when a player clicks their unit portrait? I'm creating a map with fixed cameras and this allows players to bypass that.
2. Is there a way to better control lighting without fade filters. I want to make an area much darker and then place doodads which emit light. Midnight isn't dark enough.
2. Is there a way to better control lighting without fade filters. I want to make an area much darker and then place doodads which emit light. Midnight isn't dark enough.