• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Is there no way to prevent frame rate drop on a camera change?

Status
Not open for further replies.
Level 11
Joined
Aug 6, 2009
Messages
697
Whenever I change my camera view my frames drop down dramatically.
Now I'm pretty sure there isn't a way to prevent the frame drop but is there a way to lessen the drop?

  • Camera
    • Events
      • Player - Player 1 (Red) types a chat message containing -cam as A substring
      • Player - Player 2 (Blue) types a chat message containing -cam as A substring
      • Player - Player 3 (Teal) types a chat message containing -cam as A substring
      • Player - Player 4 (Purple) types a chat message containing -cam as A substring
      • Player - Player 5 (Yellow) types a chat message containing -cam as A substring
      • Player - Player 6 (Orange) types a chat message containing -cam as A substring
      • Player - Player 7 (Green) types a chat message containing -cam as A substring
      • Player - Player 8 (Pink) types a chat message containing -cam as A substring
      • Player - Player 9 (Gray) types a chat message containing -cam as A substring
      • Player - Player 10 (Light Blue) types a chat message containing -cam as A substring
      • Player - Player 11 (Dark Green) types a chat message containing -cam as A substring
      • Player - Player 12 (Brown) types a chat message containing -cam as A substring
    • Conditions
    • Actions
      • Set TempInt = (Integer((Substring((Entered chat string), 6, 9))))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • TempInt Greater than or equal to 1000
          • TempInt Less than or equal to 4000
        • Then - Actions
          • Camera - Set (Triggering player)'s camera Distance to target to (Real(TempInt)) over 0.00 seconds
          • Set CameraLockInt[(Player number of (Triggering player))] = TempInt
        • Else - Actions
 
Status
Not open for further replies.
Top