• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

How to make an Undying's zombie (DotA) ???

Status
Not open for further replies.
Level 5
Joined
Jan 30, 2013
Messages
123
I've asked this question yet. but now, I am not still able to make a unit like zombie's undying. I want to make an unit which it's not be controlled by its user (player) is still owned by him. Clearly, it's belong to him but he can't control it!!! How can I do that??? I'd like to make a trigger spawn creeps and they're units I've just told above. Thanks!!!
 
First, not everyone plays DotA so please explain it in full detail. This is not a DotA site.

Add "Locust" and "Factory" abilities to the unit which spawns zombies.

Locust makes the unit un-controllable, un-targetable etc.

Edit the Factory ability to spawn Zombies of your choice. No need for triggers, just summon a spawn-unit.
 
Level 37
Joined
Mar 6, 2006
Messages
9,240
You can try this
  • Remove Locust
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Set u = someUnit
      • Custom script: call UnitAddAbility(udg_u, 'Aloc')
      • Custom script: call UnitRemoveAbility(udg_u, 'Aloc')
      • Unit - Add Bear Form to u
      • Unit - Order u to Night Elf Druid Of The Claw - Bear Form
      • Unit - Remove Bear Form from u
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Just a reminder for you all, you can still select the Zombies in the DotA and yes, you can order them too but it won't follow your order.
I'm guessing it uses a low timer interval for the execution of repeated order.

This method can be seen in Castle Wars (Custom Map) too.

And, you have to add 'Wards' classification to that Zombie so it hides your UI.
 
Status
Not open for further replies.
Top