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Only coding in GUI. It's a very simple question that should not be this annoying to figure out. But if I pick every player in a player group, I don't know how to detect what I'm changing their vision sharing of.
Player Group - Pick every player in YourGroup and do (Actions)
Loop - Actions
Player Group - Make (All allies of (Picked player)) treat (All allies of (Picked player)) as an Ally with shared vision
Please find attached a map that contains this trigger. Type "D" to disable vision from allies and "E" to enable it.
You'll find also a trigger on how to add a Player to a Player Group.
Thanks, I somehow missed the all allies of player under player group.
Do I need to set all allies of player to a group and remove it to prevent a player group leak?
Thanks, I somehow missed the all allies of player under player group.
Do I need to set all allies of player to a group and remove it to prevent a player group leak?
Created player groups do leak, too, like "(All allies of (Picked player))" does create a group which would leak if not destroyed. Maybe you meant "(All Players)", this is an already existing player group, and which is not re-created each all, so it doesn't leak.
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