- Joined
- Jan 13, 2008
- Messages
- 559
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pvp spawn
- Events
- Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked player) controller) Equal to User
- ((Picked player) slot status) Equal to Is playing
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Then - Actions
- Player Group - Add (Picked player) to allPlayers
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 1 to numberOfTeams, do (Actions)
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Loop - Actions
- Player Group - Remove all players from tmpTeam
- Set tmp_integer = (Random integer number between 1 and 10)
- Set TempLoc = (Random point in start_regions[tmp_integer])
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For each (Integer B) from 1 to (playercount / numberOfTeams), do (Actions)
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Loop - Actions
- Set tmpPlayer = (Random player from allPlayers)
- Player Group - Remove tmpPlayer from allPlayers
- Player Group - Add tmpPlayer to tmpTeam
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Player Group - Pick every player in tmpTeam and do (Actions)
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Loop - Actions
- Player - Make tmpPlayer treat (Picked player) as an Ally with shared vision
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Loop - Actions
- Unit - Create 1 Fist for tmpPlayer at TempLoc facing Default building facing degrees
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Loop - Actions
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Loop - Actions
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Player Group - Pick every player in (All players) and do (Actions)
Everything seems to work just fine except that the 2 players in the same "team" dont share vision or are allied.
playercount is the amount of players in the game and numberOfTeams is the selected teamcount.
Am i missing something?