• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!

[General] How to make a unit not run when attacked?

Status
Not open for further replies.
Level 21
Joined
Mar 29, 2020
Messages
1,237
you could detect when it takes damage using a damage engine/detection system and issue it an order to move to it's current location.

Edit: if that doesn't work (=> that order is getting issued first and then getting overwritten by the hardcoded order to run), just add a tiny wait first so the computer order happens first and gets overwritten.
 
Last edited:
Status
Not open for further replies.
Top