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you could detect when it takes damage using a damage engine/detection system and issue it an order to move to it's current location.
Edit: if that doesn't work (=> that order is getting issued first and then getting overwritten by the hardcoded order to run), just add a tiny wait first so the computer order happens first and gets overwritten.
The "Stats - Can Flee" field determines whether the unit automatically runs away when it gets attacked by an enemy unit which cannot be attacked by the unit.
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