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How To Make A Help Unit?

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Level 6
Joined
Oct 19, 2008
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168
So im trying to make a helper unit with the Question Mark model and i got that part down.

But how do i make it so when a player clicks him, the player can see all the abilities (help tips) in the unit and scroll over it to read the description? I dont want it to display on the screen, i want the player to be able to scroll over seperate tooltips and read those.

Can i make one unit controlled by all players? I dont think i can

What else could i do w/o having to do too much work?

Thanks
 
Level 5
Joined
Jan 27, 2014
Messages
164
> Can i make one unit controlled by all players?
Yes you can.
Just make the player ally to the said unit owner.
Something like this:
Code:
Player Group - Pick every player in (All players) and do (Actions)
    Loop - Actions
        Player - Make Neutral Passive treat (Picked player) as an Ally with shared vision and full shared units
 
Level 6
Joined
Oct 19, 2008
Messages
168
> Can i make one unit controlled by all players?
Yes you can.
Just make the player ally to the said unit owner.
Something like this:
Code:
Player Group - Pick every player in (All players) and do (Actions)
    Loop - Actions
        Player - Make Neutral Passive treat (Picked player) as an Ally with shared vision and full shared units


that controls all of neutral passive's units though, not just that one unit
 
Level 5
Joined
Jan 27, 2014
Messages
164
To extend from the above.
When a player click on the unit, make the player ally with shared vision/controls.
When unclicked, make them normal ally again.

Of course, there may be issues here and there but I guess it should be workable.
 
Level 6
Joined
Oct 19, 2008
Messages
168
To extend from the above.
When a player click on the unit, make the player ally with shared vision/controls.
When unclicked, make them normal ally again.

Of course, there may be issues here and there but I guess it should be workable.


Kay here you go.

Just download the map, its easier then me posting triggers.


thanks guys and lmfao that was hilarious dat-c3 the triggers name and everything

But i'm going to do it a different way. When a player selects the helper unit, it creates a 2nd helper unit with no model for the triggering player at the same position of the original helper unit and then makes the player switch selection to that unit
 
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