How to Make a Dialogue Last Longer?

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Level 11
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May 10, 2008
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Im making a new map, but i have one major problem, i have about 3 dialogue's so far, but they are each in the beginning of the game, Does anyone know how you can make the stop and wait on you to click through the dialogues, because when i start the game they just all go by in 3 seconds i wasnt able to click anything!

Please Help.
 
Level 3
Joined
Apr 24, 2005
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  • Events
    • 0.1 seconds in game
  • Actions
    • Set Players = number of players in (players controlled by a user)
  • Events
    • Dialog button is clicked
  • Conditions
    • Dialog button clicked equal to YourDialog
  • Actions
    • Set PlayersReady = PlayersReady + 1
    • If
      • PlayersReady equal to Players
    • Then
      • Pick all players and turn off cinematic screen
    • Else
      • Turn on Cinematic Screen for player
Both variables are integers.
Mess with it to get the results you need.
 
Level 11
Joined
May 10, 2008
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1,001
would this work?

Would This Work?

  • Dialogue
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Dialog - Change the title of DialogueFood to How Many Men Do You...
      • Dialog - Create a dialog button for DialogueFood labelled 100 Men
      • Set DialogueFoodButton[1] = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogueFood labelled 200 Men
      • Set DialogueFoodButton[2] = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogueFood labelled 300 Men
      • Set DialogueFoodButton[3] = (Last created dialog Button)
      • Dialog - Create a dialog button for DialogueFood labelled No Food Limit
      • Set DialogueFoodButton[4] = (Last created dialog Button)
      • Dialog - Show DialogueFood for Player 1 (Red)
      • Game - Pause the game
  • hundred men
    • Events
      • Dialog - A dialog button is clicked for DialogueFood
    • Conditions
      • (Clicked dialog button) Equal to DialogueFoodButton[1]
    • Actions
      • Game - Display to (All players) the text: Player 1 chose for...
      • Unit - Create 1 100 Food for Player 1 (Red) at (Center of Player 1 Food <gen>) facing Default building facing degrees
      • Unit - Create 1 100 Food for Player 2 (Blue) at (Center of Player 2 Food <gen>) facing Default building facing degrees
      • Unit - Create 1 100 Food for Player 3 (Teal) at (Center of Player 3 Food <gen>) facing Default building facing degrees
      • Unit - Create 1 100 Food for Player 4 (Purple) at (Center of Player 4 Food <gen>) facing Default building facing degrees
      • Unit - Create 1 100 Food for Player 5 (Yellow) at (Center of Player 5 Food <gen>) facing Default building facing degrees
      • Unit - Create 1 100 Food for Player 6 (Orange) at (Center of Player 6 Food <gen>) facing Default building facing degrees
      • Unit - Create 1 100 Food for Player 7 (Green) at (Center of Player 7 Food <gen>) facing Default building facing degrees
      • Unit - Create 1 100 Food for Player 8 (Pink) at (Center of Player 8 Food <gen>) facing Default building facing degrees
      • Unit - Create 1 100 Food for Player 9 (Gray) at (Center of Player 9 Food <gen>) facing Default building facing degrees
      • Unit - Create 1 100 Food for Player 10 (Light Blue) at (Center of Player 10 Food <gen>) facing Default building facing degrees
      • Unit - Create 1 100 Food for Player 11 (Dark Green) at (Center of Player 11 Food <gen>) facing Default building facing degrees
      • Unit - Create 1 100 Food for Player 12 (Brown) at (Center of Player 12 Food <gen>) facing Default building facing degrees
      • Game - Unpause the game
 
Level 2
Joined
Aug 23, 2008
Messages
6
I had a similar problem with my map so here was what I did:

Code:
Display ModePick
    Events
        Time - Elapsed game time is 5.50 seconds
    Conditions
    Actions
        Set Time = 1
        Countdown Timer - Start Timer as a Repeating timer that will expire in 0.10 seconds
        Custom script:   call StartSound( gg_snd_ArrangedTeamInvitation )
        Dialog - Change the title of ModePick to Pick a Mode
        Dialog - Show ModePick for Admin
        Custom script:   call DestroyTrigger(GetTriggeringTrigger())

Code:
Display TeamPick
    Events
        Dialog - A dialog button is clicked for ModePick
    Conditions
    Actions
        Dialog - Hide ModePick for Admin
        Wait 1.00 game-time seconds
        Dialog - Change the title of TeamPick to Pick Team Setup
        Dialog - Show TeamPick for Admin
        Game - Display to PlayersPlaying for 60.00 seconds the text: |c00FFF500W|r|c00FF...
        Game - Display to PlayersPlaying for 60.00 seconds the text: |c0056D0FFThe objec...
        Game - Display to PlayersPlaying for 60.00 seconds the text: Map Created by: |c0...
        Game - Display to PlayersPlaying for 60.00 seconds the text: Give us ideas and s...
        Wait 65.00 game-time seconds
        Game - Display to PlayersPlaying the text: Want to get ahead o...

The second dialog appeared when a dialog button was clicked for the first box
 
Level 11
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May 10, 2008
Messages
1,001
is there anything i can do without redoing what i have already done? i mean those are nice triggers jerrin and stormhawk, but i tried mine out, but when the game pauses it says that player 1 has paused the game (2 pauseouts remaining) or something like that.. i appreciate your guys help, but isnt there another way?
Please Help
 
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