I've read somewhere that the data - attack speed bonus is only for the tooltip.
Chemical rage reduces base attack speed, so...
It works correctly.
2)From object editor again, you can add a skill to new unit form which increases attack speed by percent.So when your unit transforms, its attack speed will automatically increased.
Use Item Attack Speed Bonus as base ability, and change Data - Attack Speed Increase field.Thanks man! nice idea, I'll go with this, but what are the base abilities that i can choose from?
Ohh. Is it still possible to go lower than .01?
You can set smaller numbers by directly editing the war3mapMisc.txt in the map.If you modify game play constants so each point of agility adds even just 1% (the smallest you can set is a multiple of 0.01, 1%)
~45.45Actually the game maxes out at 8.666 (maybe 10?) attacks per second or something silly.
I can not observe such a thing in 1.26a.If you set attack period to 0 a bug occurs which results in near infinite processor resource drain until the target dies.
In WC3 there is no such severe rounding for attack speed.There may also be rounding in both WC3 and SC2 so there may exist attack speed break points (where 1% makes a huge difference then several % make no difference).
Yes but that does not apply every attack but only once when locking on a target.There is also some element of randomness to the delay to stop the ugly thing of all units shooting at the same time during a long battle
If you set attack period to 0 a bug occurs which results in near infinite processor resource drain until the target dies. In reality there is some limit but it will literally cause the game to freeze until the unit is dead. I am not sure if the unit actually attacks any faster than the normal limit during this time.
Yes but that does not apply every attack but only once when locking on a target.
Yes it does bug for a short time. I mean a unit with 0 bat will attack once and the game will freeze for a very short time then *booooom* one-hit kill.
I think it's the "Reaction Delay (sec) - maximum: 0.25"(default) in game constants that does this, should affects any unit order.
Did not know that. However does the game still process it?You can set smaller numbers by directly editing the war3mapMisc.txt in the map.
Yes approximately it seems. Also that is only for a max attack speed unit with +400% attack speed.~45.45
Neither can I... Very strange.I can not observe such a thing in 1.26a.
There is otherwise with +400% attack speed you would shoot 50 times a second not 45. Base maximum attack speed (no +400%) is around 10 attacks per second (will register as 10 almost always). +400% should bring that to 50 but instead it only goes to 45/46. If you go backwards from this number it would mostly be 9 attacks per second. This shows some error.In WC3 there is no such severe rounding for attack speed.
Struggling to recreate it... I forget what one had to do... It seems attack speed, and the animation swing alone are not sufficient. I remember encountering this with bounce attacks.Yes it does bug for a short time. I mean a unit with 0 bat will attack once and the game will freeze for a very short time then *booooom* one-hit kill.
Yes, else I would have said that it doesnt work.Did not know that. However does the game still process it?
Dont count on that one but I also have a blurry memory of such an event many years ago. I think that older versions of wc3 had this "bug" but some version just set internal min BAT to 0.1 sec.Neither can I... Very strange.
If you meant that borderline behaviour with your post, then ofc yes, with minimum BAT and >+350% additional points of IAS gives smaller boni.There is otherwise with +400% attack speed you would shoot 50 times a second not 45. Base maximum attack speed (no +400%) is around 10 attacks per second (will register as 10 almost always). +400% should bring that to 50 but instead it only goes to 45/46. If you go backwards from this number it would mostly be 9 attacks per second. This shows some error.
It actually depends how the WC3 engine processes the stuff.For regular attackspeeds however everything is quite smooth. As smooth as it can get with floats : P.