- Joined
- May 27, 2023
- Messages
- 18
The Dispel ability in-game has an built-in damage stat against summoned units which is handy if you want to kill hordes of Skeletons. However, this would prove a complication if said Skeleton is not summoned through an ability, rendering the Dispel damage useless.
What ways can I use, through Triggers, to simulate the damage to certain Unit-Types through an ability?
I've tried "Unit - Casting Spell" with condition "Ability = Dispel", but I can't figure out how to use the "Unit - Damage Target" to effect only a very specific unit-type.
Any ideas?
What ways can I use, through Triggers, to simulate the damage to certain Unit-Types through an ability?
I've tried "Unit - Casting Spell" with condition "Ability = Dispel", but I can't figure out how to use the "Unit - Damage Target" to effect only a very specific unit-type.
Any ideas?