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How to get approached unit?

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How to get the approached unit without having trigger for every single approached unit in the map or looping check for evey unit on the map?
Dynamically create a trigger for each approachable unit, map the approachable unit to the trigger using a hashtable, when the trigger fires you can use triggering trigger to get the approached unit. If approached unit is removed (eg as a result of death) one has to both destroy the trigger and the mapping in the hashtable.

There is no native to get the approached unit with that event. This is a frequently asked question.
 
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