- Joined
- Apr 5, 2008
- Messages
- 10
I would like to know a trigger to make the following happen: Unit A comes within range of Unit B. Kill Unit B. Add a item to Unit A. The problem I have is that Unit B and the item aren't on the map at the start of the game and there will be multiple Unit B's on the map. I don't want all Unit B's to die when one is approached.
What happens in game: Unit A will be running around the map and every X seconds Unit B will spawn. When Unit Type A comes within 100 range of Unit Type B I would like Unit Type A to be given an item and Unit B to die.
I don't want ALL Unit B's on the map to die.
Every time a Unit B is spawned I DON'T want the previous one to die.
What happens in game: Unit A will be running around the map and every X seconds Unit B will spawn. When Unit Type A comes within 100 range of Unit Type B I would like Unit Type A to be given an item and Unit B to die.
I don't want ALL Unit B's on the map to die.
Every time a Unit B is spawned I DON'T want the previous one to die.
Last edited: