- Joined
- Jun 27, 2010
- Messages
- 2,763
hey, player 6-10 are supposed to have an upside down camera, and there is this trigger that will fix their camera if the scroll. But this causes desync because players disconnect.
Ideas how to improve?
Ideas how to improve?
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Camera for Team 2 Fix
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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For each (Integer A) from 6 to 10, do (Actions)
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Loop - Actions
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Set TempPlayer = (Player((Integer A)))
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Custom script: if GetLocalPlayer() == udg_TempPlayer then
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Angle of attack of the current camera view) Not equal to 304.00
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(Rotation of the current camera view) Not equal to 270.00
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(Distance to target of the current camera view) Not equal to 1650.00
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(Field of view of the current camera view) Not equal to 70.00
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(Roll of the current camera view) Not equal to 0.00
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(Height Offset of the current camera view) Not equal to 0.00
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Then - Actions
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Set TempPForCamera = (Target of current camera view)
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Camera - Apply Camera Team 2 <gen> for TempPlayer over 0.00 seconds
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Camera - Pan camera for TempPlayer to TempPForCamera over 0.00 seconds
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Else - Actions
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Custom script: endif
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