-45 and 45 only if the cone is 90º. In the image it looks more like a ~65º cone rather than a 90º cone. So you can try -30 / 30 or -35 / 35 or whatever you want it (total angle/±2)
Yes the -45, 45 was just an example. I should have mentioned that those values can be changed according to the size of the cone.
There isThere is also a make unit face angle function, but it isnt instant.
- Unit - Create unit for player at point facing angle
Polar projections is basically moving a point in a direction offset by x and y and leaks, so you dont need it here.
- Unit - Create 1 arch_PointerUnit[loop] for Neutral Passive at arch_PointerLoc facing (arch_ActiveArtifact[PlayerNum] offset by ((Random real number between -35.00 and 35.00), (Random real number between -35.00 and 35.00)))
I dont see anything wrong with my answer - he asked if using PolarProjection is the right way, and I said it isnt. I didnt write the exact values because I thought it was self-explanatory.
yeah that's fine, all I'm looking for is the action. I can't seem to figure out where to add in the random between my values, is it point with offset? am I meant to random between my values for both the x and y offset or should it be done a different way?
He asked above how to face a point with a random amount of leeway. -35 to 35 degrees so it will not be facing that exact point but close to it.
Oops, I misunderstood his question, my bad.