- Joined
- Jan 10, 2005
- Messages
- 3,426
Like, detect when a unit is no more under the effects of 'slow', or an aura, etc.
I could make a trigger which picks every unit in playable map area every X seconds, matching condition, but I'm guessing this will make the game lag.
I could make a trigger which picks every unit in playable map area every X seconds, matching condition, but I'm guessing this will make the game lag.