How to detect terrain Height

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Apr 9, 2004
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Ok, so i've come across a little problem. I made a spell where my guy becomes a rolling ball and moves whereever you control it to move. The problem is i didn't want to make it suck by getting the ball stuck agaisnt the terrain so i made a move where it simply bocned off if the terrain was too high to climb. He could however, roll of cliffs without being stopped. The problem is i can get him to go down and i got it so he bounces of terrain that's too high to climb, but he now can't even go up ramps which sucks and i cannot really find a way to allow him to go over ramps, and yet bounce off clean-cut cliffs that you cannot normally climb as a ground unit.

Perhaps someone can help me with it, and plz do not direct me to the bouncing glave spell because i already know it won't work with this.


In brief asking for:
-trigger that makes you bounce of clear-cut higher terrain, but not from ramps.
-bouncing must redirect you in the direction you would have gone depending on your angle of hitting.
-Please no Jass, if there is another way
 
well i suppose you never avctually played the map as i had, and although quite good, i find it doesn't work for me. The rolling spelling simply makes a shockwave with the pandaren as a missle, which is not what i want at all. Mine actaully makes a real panda unit which is controllable and bounces off stuff that is clear-cut cliffs, can roll over units, won't go out of the boundaries and bounce porperly. His just goes in a straight line anyways. Ineed one that really works.
 
Oh sorry... Went pretty fast upon the panda stuff... Sorry. But why can't it go above cliffs? Btw, you can try a trick but I'm not sure about it. Try to give the unit a very small collision size (collision size only...). This will make the unit pass through almost everything but I don't think doodads as well if you make the terrain correctly. ;)
 
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