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[General] How to create text tags in jass at different points on the map?

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Level 7
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How to create text tags in jass at different points on the map?
I need to label the areas so it would be easier to register the different areas

Also.. I want to make a floating in-game name above the player's hero

how even :/
 
Level 13
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Mar 24, 2013
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I suppose you could use something like this...

TextTag - Wc3C.net

But are you just asking for the function name? You probably should download JNGP that has a list. You could also have used the GUI action and changed it it Custom Text to see what it looks like underneath.

JASS:
set tt = CreateTextTag()
 
Level 13
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Okay great!

So what issue are you having?

For your initial question you'd use the XY(x,y, someAreaName, colorOfText)

However the way the library is made the text is not permanent and it also moves. It will also be visible through the fog of war. (You'll need to modify or remove these "problems" if they are not okay for you.)
 
Level 7
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JASS:
//==============================================================================
//  TEXT TAG - Floating text system by Cohadar - v5.0
//==============================================================================
//
//  PURPOUSE:
//       * Displaying floating text - the easy way
//       * Has a set of useful and commonly needed texttag functions
//  
//  CREDITS:
//       * DioD - for extracting proper color, fadepoint and lifespan parameters
//         for default warcraft texttags (from miscdata.txt)
//
//  HOW TO IMPORT:
//       * Just create a trigger named TextTag
//         convert it to text and replace the whole trigger text with this one
//==============================================================================

library TextTag

globals    
    // for custom centered texttags
    private constant real MEAN_CHAR_WIDTH = 5.5
    private constant real MAX_TEXT_SHIFT = 200.0
    private constant real DEFAULT_HEIGHT = 16.0

    // for default texttags
    private constant real   SIGN_SHIFT = 16.0
    private constant real   FONT_SIZE = 0.024
    private constant string MISS = "miss"
endglobals

//===========================================================================
//   Custom centered texttag on (x,y) position
//   color is in default wc3 format, for example "|cFFFFCC00"
//===========================================================================
public function XY takes real x, real y, string text, string color returns nothing
    local texttag tt = CreateTextTag()
    local real shift = RMinBJ(StringLength(text)*MEAN_CHAR_WIDTH, MAX_TEXT_SHIFT)
    call SetTextTagText(tt, color+text, FONT_SIZE)
    call SetTextTagPos(tt, x-shift, y, DEFAULT_HEIGHT)
    call SetTextTagVelocity(tt, 0.0, 0.04)
    call SetTextTagVisibility(tt, true)
    call SetTextTagFadepoint(tt, 2.5)
    call SetTextTagLifespan(tt, 4.0)
    call SetTextTagPermanent(tt, false)
    set tt = null
endfunction

//===========================================================================
//   Custom centered texttag above unit
//===========================================================================
public function Unit takes unit whichUnit, string text, string color returns nothing
    local texttag tt = CreateTextTag()
    local real shift = RMinBJ(StringLength(text)*MEAN_CHAR_WIDTH, MAX_TEXT_SHIFT)
    call SetTextTagText(tt, color+text, FONT_SIZE)
    call SetTextTagPos(tt, GetUnitX(whichUnit)-shift, GetUnitY(whichUnit), DEFAULT_HEIGHT)
    call SetTextTagVelocity(tt, 0.0, 0.04)
    call SetTextTagVisibility(tt, true)
    call SetTextTagFadepoint(tt, 2.5)
    call SetTextTagLifespan(tt, 4.0)
    call SetTextTagPermanent(tt, false)    
    set tt = null
endfunction

//===========================================================================
//  Standard wc3 gold bounty texttag, displayed only to killing player 
//===========================================================================
public function GoldBounty takes unit whichUnit, integer bounty, player killer returns nothing
    local texttag tt = CreateTextTag()
    local string text = "+" + I2S(bounty)
    call SetTextTagText(tt, text, FONT_SIZE)
    call SetTextTagPos(tt, GetUnitX(whichUnit)-SIGN_SHIFT, GetUnitY(whichUnit), 0.0)
    call SetTextTagColor(tt, 255, 220, 0, 255)
    call SetTextTagVelocity(tt, 0.0, 0.03)
    call SetTextTagVisibility(tt, GetLocalPlayer()==killer)
    call SetTextTagFadepoint(tt, 2.0)
    call SetTextTagLifespan(tt, 3.0)
    call SetTextTagPermanent(tt, false)
    set text = null
    set tt = null
endfunction

//==============================================================================
public function LumberBounty takes unit whichUnit, integer bounty, player killer returns nothing
    local texttag tt = CreateTextTag()
    local string text = "+" + I2S(bounty)
    call SetTextTagText(tt, text, FONT_SIZE)
    call SetTextTagPos(tt, GetUnitX(whichUnit)-SIGN_SHIFT, GetUnitY(whichUnit), 0.0)
    call SetTextTagColor(tt, 0, 200, 80, 255)
    call SetTextTagVelocity(tt, 0.0, 0.03)
    call SetTextTagVisibility(tt, GetLocalPlayer()==killer)
    call SetTextTagFadepoint(tt, 2.0)
    call SetTextTagLifespan(tt, 3.0)
    call SetTextTagPermanent(tt, false)
    set text = null
    set tt = null
endfunction

//===========================================================================
public function ManaBurn takes unit whichUnit, integer dmg returns nothing
    local texttag tt = CreateTextTag()
    local string text = "-" + I2S(dmg)
    call SetTextTagText(tt, text, FONT_SIZE)
    call SetTextTagPos(tt, GetUnitX(whichUnit)-SIGN_SHIFT, GetUnitY(whichUnit), 0.0)
    call SetTextTagColor(tt, 82, 82 ,255 ,255)
    call SetTextTagVelocity(tt, 0.0, 0.04)
    call SetTextTagVisibility(tt, true)
    call SetTextTagFadepoint(tt, 2.0)
    call SetTextTagLifespan(tt, 5.0)
    call SetTextTagPermanent(tt, false)    
    set text = null
    set tt = null
endfunction

//===========================================================================
public function Miss takes unit whichUnit returns nothing
    local texttag tt = CreateTextTag()
    call SetTextTagText(tt, MISS, FONT_SIZE)
    call SetTextTagPos(tt, GetUnitX(whichUnit), GetUnitY(whichUnit), 0.0)
    call SetTextTagColor(tt, 255, 0, 0, 255)
    call SetTextTagVelocity(tt, 0.0, 0.03)
    call SetTextTagVisibility(tt, true)
    call SetTextTagFadepoint(tt, 1.0)
    call SetTextTagLifespan(tt, 3.0)
    call SetTextTagPermanent(tt, false)
    set tt = null
endfunction

//===========================================================================
public function CriticalStrike takes unit whichUnit, integer dmg returns nothing
    local texttag tt = CreateTextTag()
    local string text = I2S(dmg) + "!"
    call SetTextTagText(tt, text, FONT_SIZE)
    call SetTextTagPos(tt, GetUnitX(whichUnit), GetUnitY(whichUnit), 0.0)
    call SetTextTagColor(tt, 255, 0, 0, 255)
    call SetTextTagVelocity(tt, 0.0, 0.04)
    call SetTextTagVisibility(tt, true)
    call SetTextTagFadepoint(tt, 2.0)
    call SetTextTagLifespan(tt, 5.0)
    call SetTextTagPermanent(tt, false)
    set text = null
    set tt = null    
endfunction

//===========================================================================
public function ShadowStrike takes unit whichUnit, integer dmg, boolean initialDamage returns nothing
    local texttag tt = CreateTextTag()
    local string text = I2S(dmg)
    if initialDamage then
        set text = text + "!"
    endif
    call SetTextTagText(tt, text, FONT_SIZE)
    call SetTextTagPos(tt, GetUnitX(whichUnit), GetUnitY(whichUnit), 0.0)
    call SetTextTagColor(tt, 160, 255, 0, 255)
    call SetTextTagVelocity(tt, 0.0, 0.04)
    call SetTextTagVisibility(tt, true)
    call SetTextTagFadepoint(tt, 2.0)
    call SetTextTagLifespan(tt, 5.0)
    call SetTextTagPermanent(tt, false)    
    set text = null
    set tt = null
endfunction


endlibrary

function texttagaction takes nothing returns nothing
call XY(-15000,11200, "Area1", "red")
endfunction

I put another function below the lib, why does it say undeclared function
 
Level 7
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Nov 18, 2012
Messages
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Thanks that's interesting. in JNGP do we need to call the functions at function main? or is it called by default?

also, how to make texttag lifespan permanent?
I feel it's still not showing because it fade too quickly
EDIT:: I got it(the 2nd question) already, settextagpermanent

there should be temporary text tag if i kill a unit for gold too.. it's not showing :/
I still don't see the texttag..
 
Last edited:
Level 13
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Mar 24, 2013
Messages
1,105
What doesn't work...?

I guess look at this test map but it literally just has this line...

JASS:
call TextTag_XY(0,0, "Hello World", "|cFFFFCC00")
 

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Last edited:
Level 7
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Nov 18, 2012
Messages
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Thanks. I realized when I turn the cam there it's already gone, it actually is working, so I just make it permanent and reduced velocity to 0.0. And it works!
 
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