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[General] How to create doodads ingame

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If you want doodads simply make custom destructables with your desired models. Then create the new destructables via triggers.
In my map I do the same thing along with a terrain change and I transform the map from Ashenvale to Northrend -- applying Rocks, Vines, etc.
 
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What is "MAT"? Possibly you have a trigger that is destroying them? Or you've mismatched some fields:
You must check that certain fields match each other. Important ones for destructables are:
Art -- Fixed Rotation: -1 (always -1 for random facing, otherwise it would look lame as fixed 270 degrees facing)
Art -- Model File -- Variations: MUST MATCH THE DOODAD'S VARIATIONS
Pathing -- Pathing Texture: Should match the doodad's pathing but it's up to you
Combat -- Targeted As: Your preference, though I put Rocks, Vines, etc. as "Terrain"

Also, make sure you don't create destructables with a non-existent variation with triggers (say, your Trees have 7 variations but you've put in GetRandomInt(1, 10) and it returns 10).
There was also some field that blocked vision but I can't remember which one... Might be problematic if you create Shrub off of Trees and you suddenly notice the shrub blocks vision.. ;D
 
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