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Actions

Set Point1 = (Center of (Playable map area))

Floating Text - Create floating text that reads ((String((Random integer number between 500 and 8000))) + !) at Point1 with Z offset 0.00, using font size 13.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency

Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees

Floating Text - Change (Last created floating text): Disable permanence

Floating Text - Change the lifespan of (Last created floating text) to 4.00 seconds

Floating Text - Change the fading age of (Last created floating text) to 3.00 seconds

Custom script: call RemoveLocation (udg_Point1)
function ShowTextTagForceBJ takes boolean show, texttag tt, force whichForce returns nothing
if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
// Use only local code (no net traffic) within this block to avoid desyncs.
call SetTextTagVisibility(tt, show)
endif
endfunction
Actions

Player Group - Pick every player in (All players) and do (Actions)


Loop - Actions



If (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





((Picked player) is an ally of (Owner of (Triggering unit))) Equal to True




Then - Actions





Set Player = (Player group((Picked player)))





Floating Text - Show (Last created floating text) for Player





Custom script: call DestroyForce (udg_Player)




Else - Actions
Well Texttags can be created for a single Player only and theres a limit of 100 texttags per player.
