If it's a repeat of someone, my appologice. I'm looking all around for info
And most of times takes a lot of time to understand these functions.
I've just started doing my map, and sorted just 2 skills for now which are multishot thru barrage(without triggers, just by changing settings) and summoming 7 lvl spell throw thunder clap with triggers
I'm working with world editor and here is the spell which I want to do:
I'ts a buff, which gives armor and damage when cast on him self or ally.
And the main idea of buff to make it connected with hero atributes.
i mean like example:
Starting Def 10% +0.01% per 1Int point
Dmg 10% +0.02% per 1Int point
If there is way of doing it, i will do same with summons.
like 1st summon goblin att 10-10 +0.05% per 1int point
def 1 +0.02% per 1 int point
att speed 60 +0.01% per 1 int point.
I would be wery thank full for explaining how to do it.
That kinda system with atributes i want to use on all heroes and all spells.
And it would be nice to learn how to do it.
And most of times takes a lot of time to understand these functions.
I've just started doing my map, and sorted just 2 skills for now which are multishot thru barrage(without triggers, just by changing settings) and summoming 7 lvl spell throw thunder clap with triggers
I'm working with world editor and here is the spell which I want to do:
I'ts a buff, which gives armor and damage when cast on him self or ally.
And the main idea of buff to make it connected with hero atributes.
i mean like example:
Starting Def 10% +0.01% per 1Int point
Dmg 10% +0.02% per 1Int point
If there is way of doing it, i will do same with summons.
like 1st summon goblin att 10-10 +0.05% per 1int point
def 1 +0.02% per 1 int point
att speed 60 +0.01% per 1 int point.
I would be wery thank full for explaining how to do it.
That kinda system with atributes i want to use on all heroes and all spells.
And it would be nice to learn how to do it.
Last edited: