- Joined
- Apr 7, 2012
- Messages
- 23
When unit type "egg" reached 100 mana. create unit type "spider" at position of "egg". Kills unit type "egg".
Event
Unit-Unit X's mana becomes greater than 100
Action
Create 1 Unit for player 1 at position of unit X
Kill unit X
Like this??
- Unit - Create (Number of units in EggGroup) Spider for Player 1 (Red) at Pos facing Default building facing degrees
- Unit - Remove Eggs from the game
Better use "replace unit" action. It will do both actions removes unit and creates unit at the same time and uses less space.
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When unit type "egg" reached 100 mana. create unit type "spider" at position of "egg". Kills unit type "egg".
What do u think about adding "custom ability" to unit which would use 100mana.
When u reaches 100mana you just press that ability by your self and trigger activates.
It may only require 1ability with some lvl's for all units and triggers, like:
EGG - Custom ability (lvl1 - needs 100mana.)
Spider - Custom ability (lvl2 - needs 200mana.)
and so on...
than trigger would be like this:
- EVENT
- Unit starts the effect of the ability.
- Condition
- (Ability being cast) equal to "Your ability"
- Actions
- If then else
- Conditions
- Unit (Unit type of (casting unit)) equal to "your unit"
- Than Actions
- Unit - Unit replace casting unit with "your unit2"
- Else Actions
- If then else
- Conditions
- Unit (Unit type of (casting unit)) equal to "your unit2"
- Than Actions
- Unit - Unit replace casting unit with "your unit3"
- Else Actions
I think killing egg would be more apropriate. For eye candy matters (I assume egg is some of the spider eggs war3 has)
- Time - Every 0.01 seconds
- Time - Every 1.00 seconds
AgreeY
PLS Time every sec. makes map go laggy. Triggers start leaking. It may ruin the map.
There's other ways to do this without "time every sec.".