How to create a dummy that can cast more than once

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Unit Group - Pick every unit in ug and do (Actions)
Loop - Actions
Unit - Order unit2 to Night Elf Warden - Shadow Strike (Picked unit)

* it will cast once.

The dummy cast once and never go on, I think this is because it needs specific change to movemet type movement speed or turn rate. I was told this before but I forgot.
Anybody knows?
 
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Thanks for both of you it is solved, the movement speed 0 is a must.
The reason for why it has to be flying type is because sometimes you want to put the unit in a point that is a cliff and it would have trouble spawning. I wonder if there is no problem spawning when you spawn a dummy in middle of mass air units tho hehehe

Add Ghost (Visible) to the dummy unit and Locust. Then it cannot be targeted, selected and has no collision size.
 

Uncle

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Setting the Movement Type to None should solve placement issues.

And it won't have any issues with air units, otherwise Crypt Lord's ulti (which uses Locusts with the Locust ability) would cause all sorts of problems in ladder games.

Locusts ignore a good portion of the game's mechanics.

But you should look out for triggers that use "A unit enters map", "A unit casts an ability", "A unit is issued an order", etc... because these ones will still interact with Locusts (Dummys). You may need to add a condition to exclude your Dummy unit from them.

Note that the Ghost ability is not necessary either.
 
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