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[Solved] How to change Object Editor data through code?

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Sverkerman

Hosted Project: BoW
Level 17
Joined
Feb 28, 2010
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1,325
Hey!
I'd like some information about how to go about having 1 spell in the object editor and changing the data of the spell before adding it to a unit?

Example:
Event: Structure finishes
Boolean: Structure is type A
Action:
Call SetDataA of IncreaseHPSpell to 2.
Add IncreaseHPSpell to Constructed Structure.

Event: Structure finishes
Boolean: Structure is type B
Action:
Call SetDataA of IncreaseHPSpell to 34.
Add IncreaseHPSpell to Constructed Structure.

+2 rep to all contributors!
 
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