Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
Hey!
I'd like some information about how to go about having 1 spell in the object editor and changing the data of the spell before adding it to a unit?
Example:
Event: Structure finishes
Boolean: Structure is type A
Action:
Call SetDataA of IncreaseHPSpell to 2.
Add IncreaseHPSpell to Constructed Structure.
Event: Structure finishes
Boolean: Structure is type B
Action:
Call SetDataA of IncreaseHPSpell to 34.
Add IncreaseHPSpell to Constructed Structure.
+2 rep to all contributors!
I'd like some information about how to go about having 1 spell in the object editor and changing the data of the spell before adding it to a unit?
Example:
Event: Structure finishes
Boolean: Structure is type A
Action:
Call SetDataA of IncreaseHPSpell to 2.
Add IncreaseHPSpell to Constructed Structure.
Event: Structure finishes
Boolean: Structure is type B
Action:
Call SetDataA of IncreaseHPSpell to 34.
Add IncreaseHPSpell to Constructed Structure.
+2 rep to all contributors!