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How to change grafic on Thunder Clap ?

Discussion in 'World Editor Help Zone' started by stimmedmarine, Nov 14, 2012.

  1. stimmedmarine

    stimmedmarine

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    How to change grafic on Thunder Clap ?

    I want it to be a poison smash, how can i simple change the spell grafic effect ?
     
  2. Kusanagi Kuro

    Kusanagi Kuro

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    I think u must create another model since the spell graphic effect is always default. U cant edit them unless u make another effect model.
     
  3. stimmedmarine

    stimmedmarine

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    can you tell me step bye step how to change thunder clap so it shows poison effect then ?
     
  4. Kusanagi Kuro

    Kusanagi Kuro

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    I'm sorry but I cant. :D. I'm not a model editor so I dont know how to do it. :D. May be u can look through the model section and u may find the effect u want. Or u can ask someone to help u to make it.
     
  5. defskull

    defskull

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    Base it off of a unit by making the Thunder Clap effect as model of a unit.
    Then, re-color it (aspect ratio of Red:Green:Blue).

    I don't know if this is what you meant by "change graphic", it must have been re-color it to Green or something.

    If this is not what you're looking for, you can try harder by explaining it in more detailed manner what is meant by "change graphic".
     
  6. stimmedmarine

    stimmedmarine

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    Yes i just want the colour of the spell to be green, how is that done ?
     
  7. stimmedmarine

    stimmedmarine

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    Can someone tell me how to change the colour of the spell effect ?
     
  8. Kusanagi Kuro

    Kusanagi Kuro

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    Do what defskull said: Create a dummy unit with its model is Thunder Clap effect. Changes its tinting color to red 0 green 255 blue 0. When the hero cast spell, create that dummy as target point of ability being casted.
     
  9. stimmedmarine

    stimmedmarine

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    "When the hero cast spell, create that dummy as target point of ability being casted. " how to do that ? ive made the dummy now.
     
  10. defskull

    defskull

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    Here's a test map.
     

    Attached Files:

  11. stimmedmarine

    stimmedmarine

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    thanks it works now.