• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

How to change custom unit death sound?

Status
Not open for further replies.
Level 14
Joined
Oct 28, 2019
Messages
536
Hi map makers, Im trying making a map that use custom units and many imported sounds, that replaces voice´s comands, and attack voice of the custom units.... no trouble with this

but when a unit dies, he has a footman sound for example that i didnt discovered how change.... any tip

For example, my map uses footmans that has " the classic" diying sound, but the archer has the same death sound, if I change one both are changed..... Need I change the unit used itself???
 
Last edited:
Not all sounds you hear from a unit come from just the Object Editor entry, as you noticed, some in fact are hardcoded into the models, below is a screen taken from Magos' Model Editor showing just this on a Footman, look at the Node Manager on the right, the death sound for the Footman is specified into the node called "SNDXDFOO" with the values you can see on the top window (the one with "Event Tracks").
From Magos' itself you can change it to any ingame sound you want, as for using custom sounds in models I'll admit I've never done that so I have no answer for that, though I'm sure somebody with more experience in this will chime in.

EDIT: You could however import a sound in your map at the same path of an ingame sound and it will be played instead of the standard one, in other words importing the death sound as "Units\Human\Footman\FootmanDeath.wav" could be a quick solution to your issue.
1644723419308.png
 
Last edited:
Status
Not open for further replies.
Back
Top