Hi,
I've recently got back into a PS2 game (Jade Cocoon 2) and was pondering the idea of creating it in WC, however I've never made anything even slightly similar so I don't know how possible it'd be.
Basically you control up to 8 creatures which can have up to 2 moves each. There are 4 elements available (Fire, Wind, Water, Earth) and each creature starts with 1 move in it's element and can be "merged" to give it better moves or moves from other elements (can't be the opposite element ex. Fire can't have Water type).
So in combat you pick a side and they use their moves of that element, so creatures on the corners attack on 2 elements (ex. Fire + Wind or Water + Earth).
Each creature has stats that increase it's damage with physical/special attacks, defense against physical/special damage and speed. The player with the fastest attacking creature goes first (Special moves are used before physical ones).
So yeah, I honestly wouldn't really know where to start with this. I had the idea of having battle areas at the top of the map where if you got in a battle you would be placed there and the fight would happen there. I also thought each move could be a dummy ability as they wouldn't really "use" the move as such, because you pick an elemental side to use rather than individual creatures.
If anyone has any tips of where to start with this it would be much appreciated as I've never made a turn based map before so I honestly have no idea where to start. +Rep for all!!!
I've recently got back into a PS2 game (Jade Cocoon 2) and was pondering the idea of creating it in WC, however I've never made anything even slightly similar so I don't know how possible it'd be.
Basically you control up to 8 creatures which can have up to 2 moves each. There are 4 elements available (Fire, Wind, Water, Earth) and each creature starts with 1 move in it's element and can be "merged" to give it better moves or moves from other elements (can't be the opposite element ex. Fire can't have Water type).

So in combat you pick a side and they use their moves of that element, so creatures on the corners attack on 2 elements (ex. Fire + Wind or Water + Earth).
Each creature has stats that increase it's damage with physical/special attacks, defense against physical/special damage and speed. The player with the fastest attacking creature goes first (Special moves are used before physical ones).
So yeah, I honestly wouldn't really know where to start with this. I had the idea of having battle areas at the top of the map where if you got in a battle you would be placed there and the fight would happen there. I also thought each move could be a dummy ability as they wouldn't really "use" the move as such, because you pick an elemental side to use rather than individual creatures.
If anyone has any tips of where to start with this it would be much appreciated as I've never made a turn based map before so I honestly have no idea where to start. +Rep for all!!!
Last edited: