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@Azeroc
That trigger would fail if another hero is killed during the wait.. and if there are other types of heros (non-boats) they would also be removed.. you could use a local variable (I think) or use 2 triggers and a indexing system or something like that (haven't been triggering at all in a long time)
.... It doesn't fail. Where you see that I use variable? It's 100% MUI. Test it yourself. Besides Indexing system is quite messy, so I prefer hashtables.
@Azeroc
That trigger would fail if another hero is killed during the wait.. and if there are other types of heros (non-boats) they would also be removed.. you could use a local variable (I think) or use 2 triggers and a indexing system or something like that (haven't been triggering at all in a long time)
If that's so, it's something that has been added since I last was triggering and to be fair I said that I haven't been triggering at all in a long time. (Last time I did anything at all that has anything to do with wc3 except the last few days was when the patch with hashtables came out)
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